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Gideros asset manager
Gideros asset manager










Then we simply attach these event listener to corresponding events local bmp = Bitmap.new(Texture.new("ball.png", true))īmp:addEventListener(Event.MOUSE_DOWN, bmp.onClick, bmp)īmp:addEventListener(Event.MOUSE_UP, bmp.onRelease, bmp) Inside these events we will check if the object was clicked, using hitTestPoint method We will add additional methods to created Bitmap object which would scale it up on mouse down and scale back on mouse up Then we loo[ the animation by setting goto action and start playing.Īnd the last thing as previously, we set its position and add it to the stage to be rendered -load framesīmp = Bitmap.new(Texture.new("ball".i.".png", true)) Then we create a MovieClip object and pass table with arranged frames and frame intervals to it (quite similarly as timeline in Action Script) To create frame animation, we firstly need to load each separate frame, either from TexturePack or simply images as Bitmap objects. Stage:addEventListener(Event.ENTER_FRAME, function() Local bmp = Bitmap.new(Texture.new("ball.png", true)) Then we set up an enter frame event, which is executed on every frame, and change the rotation of image by 5 degrees on each frame So here we create a Bitmap object, and set it's anchor point to 0.5, 0.5, which will reference the center of the object (so it would rotate around the center and not top left corner). We can animate any transformation, as scaling, position or even rotation of the objects We can then stop the channel any time we want or let the sound finish local sound = Sound.new("music.mp3")Ĭhannel:stop() 6. To play sounds, we simply need to create the Sound object, by providing path to mp3 or wav file, which we are going to playĪnd then call play to play it, which will create a channel currently playing To do that, we simply create Sprite object and add other objects as its childĪfter that we can manipulate the whole group easily, as for example, changing position of all element by simply changing position of parent element.Īnd of course as usually, we add it to the stage to be rendered local sprite = Sprite.new() We can use Sprite objects to group other objects (or separate them in different layers) as images, texts and shapes Shape:setFillStyle(Shape.SOLID, 0xff0000) Then we can begin drawing arbitrary shape and once we've done, we simply set position of the text and add it to the stage to be rendered local shape = Shape.new()

#Gideros asset manager full

We will use a solid red color the fill style and 5px width blue line with 1 alpha (or full opacity) To accomplish that, we need to create Shape object and set its fill and line styles.

gideros asset manager

Local text = TextField.new(tahomaFont, "Hello World!!!") Then we create TextField object by passing Font object and text that we want to display.Īfter that we simply set position of the text and add it to the stage to be rendered local tahomaFont = TTFont.new("fonts/tahoma.ttf", 20, true) We provide path to the font file, size of the text and optional boolean parameter which indicates if the image should be filtere (anti-alised) To display text, we firstly need to create Font object, in this case we will use TTFont. Then we create Bitmap object, position it at some coordinate (default are 0,0) and add it to the stage to be rendered local bmp = Bitmap.new(Texture.new("images/ball.png", true)) To display image, we firstly create the Texture object by providing path to the image file and optional boolean parameter which indicates if the image should be filtere (anti-alised) That's why I've prepared 10 simple steps you can take while trying to learn more about Gideros and evaluate it as your choice for cross platform mobile development tool 1. But what you usually can't evaluate from the first sight, is the learning curve and the feeling of the tool while developing/managing project

gideros asset manager

When evaluating them, you can usually check the feature list, supported platforms and prices, all the information that can help you decide.










Gideros asset manager